Book Series

  • Learning, Education, & Games

    The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for...
  • Handbook of Research on K-12 and Blending Learning

    The Handbook of Research on K-12 Online and Blended Learning is an edited collection of chapters that sets out to present the current state of...
  • Mobile Media

    We present stories from a diverse set of educators, a microcosm of the landscape of mobile media learning. Each author has found a way to create...
  • Teaching the Game

    The goal of this book was to collect interdisciplinary syllabi of courses that implement, utilize, and/or teach the development or analyses of games...
  • Virtual Interiorities

    Contemporary virtual reality is often discussed in terms of popular consumer hardware. Yet the virtual we increasingly experience comes in many forms...

Individual Books

A Playful Path

A Playful Path

A Playful Path, the new book by games guru and fun theorist Bernard De Koven, serves as a collection of ideas and tools to help us bring our...

Digital Playgrounds

Digital Playgrounds: Our Kids & Video Games, discusses the importance of play, digital games as the new playground, including an overview of what...

Level Up

Journalism has changed. We live in a world with an overabundance of content available online. As such, journalists started looking for new ways to...

Ludoliteracy

Based on the findings from a series of research studies, Ludoliteracy examines the broader implications for supporting games education.

Meet Me at the Fair

Meet Me at the Fair: A World’s Fair Reader breaks new ground in scholarship on world’s fairs by incorporating a number of short new texts that...