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CFP for an Edited Collection with a Global Focus on Interactive Digital Narrative Syllabi
The Association for Research in Interactive Digital Narratives is working with Carnegie Mellon's ETC Press to publish An Educator's Guide to Interactive Digital Narrative: Syllabi and Resources From Across the World.Read moreNew Release: Generation Analog 2021
The ETC Press is proud to announce the release of the edited proceedings of the first Generation Analog conference.Read moreWell Played Journal Special Issue CFP: AR and VR Games
Edited by Ira Fay and Dan Roy AR and VR games are growing in popularity and access, while also increasing in the variety of experiences players can have. They offer multiplayer embodied experiences, ranging from augmented reality games that tap into GPS and have you walking around like Pokemon Go, to virtual reality games in a headset like Beat Saber, to mixed reality experiences that are location-specific like Ghostbusters: Dimension. We welcome...Read moreNew Release: The Highest Level of All
The ETC Press is proud to announce the release of The Highest Level of All: The Story of Fantasy Wargaming, by Mike Monaco and designed and illustrated by Heather Ford.Read moreNew Release: The Virtual Interiorities Series
The ETC Press is proud to announce the release of the Virtual Interiorities book series, edited by Gregory Turner-Rahman, Vahid Vahdat, & Dave Gottwald.Read more