Digital Playgrounds Digital Playgrounds: Our Kids & Video Games, discusses the importance of play, digital games as the new playground, including an overview of what... Read more
Games+Learning+Society (GLS) 12.0 This is the sixth volume of the annual proceedings for the Games+Learning+Society (GLS). Read more
Games+Learning+Society (GLS) 8.0 This is the second volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both... Read more
Games+Learning+Society (GLS) 9.0 This is the third volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both... Read more
Proceedings of the 2018 Connected Learning Summit The Proceedings of the 2018 Connected Learning Summit features research and presentations from the inaugural Connected Learning Summit, attended by... Read more
Well Played (Vol. 1, No. 1) The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of... Read more
Well Played (Vol. 1, No. 2) The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of... Read more
Well Played (Vol. 1, No. 3) The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of... Read more
Well Played (Vol. 1, No. 4) The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of... Read more