This book is an essay and a professional guide at the same time. It consists of all the most important masterworks and experiences, and is a “captain...
This book considers videogames as spaces of political philosophy. Emerging from a negotiation between designers, player and computer, they prompt us...
Telling stories simultaneously in multiple media is like creating a new “geography of the tale”, and it requires the author and the audience to find...
What Happens When We Play: A Critical Approach to Games User Experience Design & Education brings together research and reflection from both faculty...