Games for Change Asia-Pacific Journal For this first issue of the Games for Change Asia-Pacific journal, the editorial board has identified a collection of ten thought-provoking papers... Read more
Games for Change Asia-Pacific Journal This second issue of the Games for Change Asia-Pacific Journal embodies the use of games in drawing attention to the United Nations Sustainable... Read more
Games+Learning+Society (GLS) 11.0 The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference is one of... Read more
Playful Testing In this volume, an interdisciplinary team of researchers shares insights from three years of intensive design research resulting in a game, Beats... Read more
Proceedings of Meaningful Play 2018 Meaningful Play 2018 brought scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and... Read more
Stories Past This book was written, edited, and published by four undergraduate students in Carnegie Mellon University’s Integrative Design, Arts and Technology... Read more
Texts of Discomfort Can discomfort be blissful? This volume presents an in-depth reflection of the selected artworks for the Art Exhibition of the 13th International... Read more
The Highest Level of All The Highest Level of All unearths the full story of FW and explores the intriguing personalities behind the game, as well as examining the game to... Read more
The Pleasure of Playing Less In this book, we explore the pleasure of playing less through a collective experience of playing the Kittens Game – a self-described “Dark Souls of... Read more