Learning, Education, & Games The book also delves into specific design issues, such as aligning goals, designing for an audience, playtesting, and assessment. Each chapter... Read more
Learning, Education, & Games The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for... Read more
Society, Culture, and Technology This book provides ten important lessons for educators, developers, and digital scientists who are interested in the relationship between society... Read more