Alternate Reality Games For Behavioral and Social Science Research

By weaving fictional narratives and problem solving into everyday life, alternate reality games (ARGs) may be able to fill gaps left by traditional studies in the behavioral and social sciences.

Alternate Reality Games For Behavioral and Social Science Research
Imprint
ETC Press: Report
Release Date
February 27, 2015
Pages
130
ISBN
9781312781054
DOI / Citations
10.1184/R1/6686714
Product Dimensions
6×9
Total Downloads: 380

By weaving fictional narratives and problem solving into everyday life, alternate reality games (ARGs) may be able to fill gaps left by traditional studies in the behavioral and social sciences.

Researchers are exploring new ways to address concerns such as ecological validity, inconsistent replication, and recruitment of large and diverse sample populations.  ARG-based research design, using familiar tools and multimedia venues to engage players in meaningful interaction within complex near‐real‐world environments, offers methods that can make a difference.

This book examines the potential strengths of ARG‐based social science research, the challenges that remain to be overcome, and potential starting points for testing these possibilities.

Library Category
ETC Press
Publications Category
Books