As the world seemed to erupt with NFTs spring 2021, it seemed necessary to curate a collection of cases and commentary on the emerging, née exploding, world of NFTs with a focus on the disruptions in both the arts and environmental ecosystems. The following provides context to the arts marketplace, ownership, and the environment and the disruptions caused by blockchain technology, especially NFTs.
Journal of Games, Self, & Society, Vol. 3., No. 1
A peer-reviewed journal created and edited by iThrive Games and published by ETC Press. Journal of Games, Self, & Society encourages interdisciplinary research, conversation, and community around games-related scholarship. The journal highlights work focused on how games, game design, and gameplay contribute to a deeper understanding of learning, health, and humanity.
Black Game Studies
Black Game Studies introduces the work of game makers from the African diaspora through academic scholarship, personal narratives and a catalog of works. It aims to provide a foundation from which researchers, designers, developers, game historians and others can draw an understanding of patterns, present practice, and a potential afro-future. Its works to make more visible, through aggregation and showcase, the creative contributions of Black game makers. It is an effort to meet the need to diversify the game-making community by not only highlighting the work of Black people, but in creating an enduring archive of such work.
For a companion to the retrospective, we invite authors to submit essays that articulate how games have been a part of their pandemic experience, and the value and role games have had in their lives this past year. By analyzing these gameplay experiences, we hope to highlight how much games can matter.
The ETC Press is proud to announce the release of Well Played Retrospective: The Past, Pandemic and Future of Video Games, Value and Meaning, edited by Drew Davidson, Ira Fay, Clara Fernandez-Vara, Jane Pinckard, & John Sharp.
The ETC Press is proud to announce the release of the Teaching the Game: A collection of syllabi for game design, development, and implementation, Vol. 1 & Vol. 2, edited by Richard E. Ferdig, Emily Baumgartner, & Enrico Gandolfi.