Research

Behind the Black Box

Game engine development is a field shrouded in mystery. Ten engine professionals with unique backgrounds recount their experiences on engine...

Game Design Research

Design research is an active academic field covering disciplines such as architecture, graphic, product, service, interaction, and systems design...
Game Impact Project (No. 1)

Game Impact Project (No. 1)

This is the first report in a series on game “impact types.” We begin with the problem. Our field needs a better way to talk about impact — a deeper...
Game Impact Project (No. 2)

Game Impact Project (No. 2)

“Countering Four Risky Assumptions” is the second chapter of the First Report. This chapter makes good use of infographics to help describe some...

Game Research Methods

This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both...

Handbook of People Research

This book is a practical guide to succeeding at People Research in creative, technical and business domains. Presented here is a basic framework for...

Real Time Research

This book chronicles the adventures of the authors and the results of their Real-Time Research experiments in education, game design, and media...