Games

A Playful Path

A Playful Path

A Playful Path, the new book by games guru and fun theorist Bernard De Koven, serves as a collection of ideas and tools to help us bring our...

Behind the Black Box

Game engine development is a field shrouded in mystery. Ten engine professionals with unique backgrounds recount their experiences on engine...

Beyond Fun

This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. The contributors orchestrated this...
Black Game Studies

Black Game Studies

Black Game Studies introduces the work of game makers from the African diaspora through academic scholarship, personal narratives and a catalog of...

Dungeons & Dreamers

Dungeons & Dreamers follows the designers, developers, and players who built the virtual games nd explores the nature of what it means to live and...

Game Design Research

Design research is an active academic field covering disciplines such as architecture, graphic, product, service, interaction, and systems design...

Game Design Snacks

This is an edited collection of nuggets of game design wisdom. It covers various areas in game design with examples from commercially released...
Game Impact Project (No. 1)

Game Impact Project (No. 1)

This is the first report in a series on game “impact types.” We begin with the problem. Our field needs a better way to talk about impact — a deeper...
Game Impact Project (No. 2)

Game Impact Project (No. 2)

“Countering Four Risky Assumptions” is the second chapter of the First Report. This chapter makes good use of infographics to help describe some...