Digital Playgrounds Digital Playgrounds: Our Kids & Video Games, discusses the importance of play, digital games as the new playground, including an overview of what... Read more
Games for Change Asia-Pacific Journal For this first issue of the Games for Change Asia-Pacific journal, the editorial board has identified a collection of ten thought-provoking papers... Read more
Games for Change Asia-Pacific Journal This second issue of the Games for Change Asia-Pacific Journal embodies the use of games in drawing attention to the United Nations Sustainable... Read more
Games+Learning+Society (GLS) 11.0 The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference is one of... Read more
Handbook of Research on K-12 Online and Blended Learning (Second Edition) The Handbook of Research on K-12 Online and Blended Learning is an edited collection of chapters that sets out to present the current state of... Read more
Ludoliteracy Based on the findings from a series of research studies, Ludoliteracy examines the broader implications for supporting games education. Read more
Proceedings of Constructionism / FabLearn 2023 The collected proceedings of the joint Constructionism / FabLearn 2023 conference. The conference theme was “Building the Future of Constructionism.” Read more
Proceedings of the 2018 Connected Learning Summit The Proceedings of the 2018 Connected Learning Summit features research and presentations from the inaugural Connected Learning Summit, attended by... Read more
Proceedings of the 2019 Connected Learning Summit The Proceedings of the 2019 Connected Learning Summit features research and presentations from the 2019 Connected Learning Summit, held at the... Read more