Virtual Reality

Envisioning Virtual Reality

In this collection of essays, we explore virtual reality in K12 from a number of perspectives. We examine the effectiveness of VR as a teaching tool...

Frankenstein’s Legacy

This collection brings together CMU scholars in the Arts, Humanities, and Sciences to consider the relevance of Mary Shelley’s novel today...

The Augmented Museum

Augmented reality (AR) can be an artistic choice or an experience augmentation for museum patrons. The Knight Foundation analyzed how museums are...
The Myth of Total Virtuality Cover

Virtual Interiorities

The Myth of Total Virtuality sets aside more common real/unreal spatial dichotomies in the literature to reinforce that the virtual is inherently an...

Virtual Interiorities

Senses of Place and Space steps beyond environments to look more closely at inhabitation, time, non-space, and placelessness. Each piece gathered in...

Well Played (Vol. 12, No.2)

The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of...
[re|dis]connection: Interactive Storytelling Art

[re|dis]connection

In 2021, reconnecting with loved ones and the difficulties (and pleasures) of disconnection were at the forefront of many people’s minds as we began...