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Games
Game Research Methods
This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both...
Gameplay, Emotions and Narrative
This book is devoted to emotional and narrative immersion in the experience of gameplay. The focus of our research is the complex interplay between...
Intrinsic Worlds in Games and Learning
Although reward structures have generally been successful in games, the types of rewards used in education typically impede the learning process. New...
Learn Work Play
The 2020 academic year marks the 20th anniversary of the ETC. As a professional degree, the proof of ETC’s continued success is our amazing alumni. We...
Learning, Education, & Games
The book also delves into specific design issues, such as aligning goals, designing for an audience, playtesting, and assessment. Each chapter...
Learning, Education, & Games
The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for...
Missions for Thoughtful Gamers
Who am I? How do I live a good life? What is reality? Such perennial questions may seem remote from the pleasures of playing videogames for...
Possible Worlds in Video Games
In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are...