Game Impact Project

Game Impact Project (No. 2)

“Countering Four Risky Assumptions” is the second chapter of the First Report. This chapter makes good use of infographics to help describe some concrete steps to reduce the fragmentation in our field.


Game Impact Project (No. 2)
Imprint
ETC Press: Report
Release Date
April 17, 2016
Pages
12
Language
English
DOI / Citations
10.1184/R1/6686756
Total Downloads: 95

“Countering Four Risky Assumptions” is the second chapter of the First Report. This chapter makes good use of infographics to help describe some concrete steps to reduce the fragmentation in our field.

Each of the “risky assumptions” cut across disciplines and design practices. They are sneaky, and seem to aggravate the field fragmentation that is described in the main report. The evidence for these deep assumptions, though well attested by leaders in the field, is often indirect; therefore, this section offers careful provocations rather than definitive conclusions.

The chapter showcases some great ideas that emerged from our community, as part of revising the first report (see summary of changes).

We look forward to hearing your thoughts!

Publications Category
Reports