TeacherCraft

How Teachers Learn to Use MineCraft in Their Classrooms

Teachercraft is about how teachers learn. Any reform or change efforts in education are essentially relying on the individual teacher choosing to change their practice. The rise of Minecraft provides a unique window of opportunity to explore the narratives of teachers that have encountered a new technology, chosen to use it, and can still remember the details to share their stories.

Imprint
ETC Press
Release Date
June 18, 2015
Pages
164
ISBN
9781312832565
Language
English
DOI / Citations
10.1184/R1/6686939
Product Dimensions
7.44x9.68
Total Downloads: 2330

Teachercraft is about how teachers learn. Any reform or change efforts in education are essentially relying on the individual teacher choosing to change their practice. Minecraft is currently the game of choice for millions of youth and also for these seventeen teachers who claim it has transformed their classrooms. Its rapid adoption also provides a unique window of opportunity to look inside the recent memory of innovative teachers and unpack how they learned, chose to use it, and share their stories of adoption. The stories that Dikkers captures in Teachercraft start to unpack the profession of teaching as a learning activity. Their stories, tendencies and differences reveal teacher learning as a complex process. How much do we really know about how teachers learn to try new lessons in classrooms? Why did they pick Minecraft? More importantly, how did they pick Minecraft? Where did they hear about it? Who do they trust for ideas? How do they test new ideas? Can we begin to identify the trajectories of truly innovative teachers? It turns out, we can – and it may not be what you’d expect.

Library Category
ETC Press
Publications Category
Books