Games + Learning + Society
Games+Learning+Society (GLS) 11.0
Imprint
ETC Press
Release Date
February 1, 2016
Pages
587
ISSN
2164-6651
2164-666X
DOI / Citations
10.1184/R1/6686777.v1
Product Dimensions
A4
Total Downloads: 18070
The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve the public interest. The conference offers an opportunity for in-depth conversation and social networking across diverse disciplines including game studies, education research, learning sciences, industry, government, educational practice, media design, and business.
Library Category
ETC Press
Publications Category
Proceedings