Games + Learning + Society

Games+Learning+Society (GLS) 12.0

This is the sixth volume of the annual proceedings for the Games+Learning+Society (GLS).

GLS 12.0
Imprint
ETC Press: Proceedings
Release Date
June 28, 2017
Pages
682
ISSN
2164-666X
Language
English
DOI / Citations
10.1184/R1/6686780
Product Dimensions
8.5 x 11
Total Downloads: 9672

This is the sixth volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve the public interest. The conference offers an opportunity for in-depth conversation and social networking across diverse disciplines including game studies, education research, learning sciences, industry, government, educational practice, media design, and business.

Library Category
ETC Press
Publications Category
Proceedings