Games + Learning + Society

Games+Learning+Society (GLS) 10.0

This is the fourth volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve the public interest.


Imprint
ETC Press
Release Date
September 21, 2015
Pages
536
Language
English
DOI / Citations
10.1184/R1/6686768
Product Dimensions
8.5 x 11
Total Downloads: 8302

Conference Proceedings

This is the fourth volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and learning.

The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve the public interest.

The conference offers an opportunity for in-depth conversation and social networking across diverse disciplines including game studies, education research, learning sciences, industry, government, educational practice, media design, and business.

Library Category
ETC Press
Publications Category
Proceedings
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