Video Games

The Transmedia Way

This book is an essay and a professional guide at the same time. It consists of all the most important masterworks and experiences, and is a “captain...

Thought-provoking Play

This book considers videogames as spaces of political philosophy. Emerging from a negotiation between designers, player and computer, they prompt us...

Toward a Ludic Architecture

Whether we think of a board game, an athletic competition in a stadium, a videogame, playful social networking on the World Wide Web, an Alternate...

Well Played 1.0

What makes a game good? or bad? or better? Video games can be “well played” in two senses. On the one hand, well played is to games as well read is to...

Well Played 2.0

Following on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the...

Well Played 3.0

Following on Well Played 1.0 and 2.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in...

Well Played Retrospective

Well Played is a concept of providing in-depth close readings of video games that parse out the various meanings to be found through the experience of...