Games + Learning + Society

Games+Learning+Society (GLS) 9.0

This is the third volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve the public interest.

GLS 9.0
Imprint
ETC Press: Proceedings
Release Date
February 11, 2014
Pages
614
ISSN
2164-666X
Language
English
DOI / Citations
10.1184/R1/6686804.v1
Product Dimensions
8.27 x 11.69
Total Downloads: 21366

This is the third volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and learning.

The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve the public interest.

The conference offers an opportunity for in-depth conversation and social networking across diverse disciplines including game studies, education research, learning sciences, industry, government, educational practice, media design, and business.

Library Category
ETC Press
Publications Category
Proceedings