This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. The contributors orchestrated this...
In this collection of essays, we explore virtual reality in K12 from a number of perspectives. We examine the effectiveness of VR as a teaching tool...
Although reward structures have generally been successful in games, the types of rewards used in education typically impede the learning process. New...
Using mobile devices for learning has a charming appeal for those that want to extend beyond the classroom walls and use places as learning tools. MML...