Education

Digital Playgrounds

Games are often thought of as frivolous (and best) and dangerous (at worst) activities. In this book, we (your fairy gamemothers) will explore the...

Envisioning Virtual Reality

In this collection of essays, we explore virtual reality in K12 from a number of perspectives. We examine the effectiveness of VR as a teaching tool...

Learning, Education, & Games

The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for...

Ludoliteracy

Based on the findings from a series of research studies, Ludoliteracy examines the broader implications for supporting games education.

Mobile Media Learning

Using mobile devices for learning has a charming appeal for those that want to extend beyond the classroom walls and use places as learning tools. MML...

Mobile Media Learning

This book is an inspirational message about what is possible and practical in the name of learning through mobile media. We present stories from a...
Playful testing cover with band playing

Playful Testing

In this volume, an interdisciplinary team of researchers shares insights from three years of intensive design research resulting in a game, Beats...