Jacobs

Stephen Jacobs is a Professor in the School of Interactive Games and Media at RIT. He is a faculty affiliate with the Center for Media, Art, Games, Interaction and Creativity (MAGIC) and the Digital Humanities and Social Sciences Program. He serves as a Visiting Scholar for the International Center for the History of Electronic Games at the Strong National Museum of Play, where he contributed to the design of the eGameRevolution permanent exhibit and the Rockets, Robots and Ray Guns and Force at Play exhibits mounted during the summer of 2016.

Kelly

Shawna Kelly is a Senior UX Research Consultant currently working in the San Francisco Bay area. She is a former university professor in game studies and media theory, and a former editorial staff member of Games and Culture and Media Psychology.

Duncan

Sean Duncan is an assistant professor in the Learning Sciences and a research scientist in the Center for Research on Learning and Technology at Indiana University, where he directs the Playful Culture Lab. His research focuses on collaboration and play in informal learning environments, with a primary emphasis on understanding learning within gaming, game design, and gaming culture.

Roberts

“Sam Roberts has worked as a creative director for theater, film, games, and new media for 10 years. He has directed for stage and interactive, produced film, theater, and video games, written stage, screen, and interactive projects, and organized many live events, conferences, and exhibits.
He has a passion for studying creative process, adaptative and transmedia work, and tabletop roleplaying. He has 30 years of experience as a Dungeon Master.

Lemarchand

Richard Lemarchand is a game designer, an educator, a writer, a public speaker and a consultant. He is an Associate Professor in the USC Games program, and is the Associate Chair of the Interactive Media & Games Division of the University of Southern California’s School of Cinematic Arts. Between 2004 and 2012, Richard was a lead game designer at Naughty Dog in Santa Monica, California.

Sakey

A writer, educator, and consultant, Matt has written and spoken about games for over 20 years.

From 2002-2013 he wrote the monthly “Culture Clash” column for International Game Developers Association website (www.igda.org), promoting the impact of games as an an innovative new art form. His work in human learning and professional development has been leveraged worldwide. Matt is also owner/editor of the media and entertainment website Tap-Repeatedly.com.

McClean

Matt McLean has earned a Bachelor of Science degree in Mechanical Engineering Technology from Central Michigan University and a Master’s degree in Entertainment Technology from Carnegie Mellon University. He currently resides in San Francisco, California and works as a project manager in the technology industry.

Flanagan

Mary Flanagan is a creative pioneer and the founder of the Tiltfactor game lab at Dartmouth College. Her fifth book, Values at Play in Digital Games (with philosopher Helen Nissenbaum, 2014), demonstrates that thinking about human values is a key to innovation. Flanagan’s work has recently showcased The Atlantic and NPR.

Sivak

Mark Sivak has a PhD in Interdisciplinary Engineering and is an Associate Teaching Professor at Northeastern University jointly appointed in the College of Engineering and the College of Art, Media and Design.

He teaches technical courses in engineering and experience design and has done research in serious games for rehabilitation and education, hardware device design, and additive manufacturing. He has written chapters for the Well Played book series on Half Life 2 and Legacy of Kain: Soulreaver, two of his favorite games.

Sheldon

Lee Sheldon is a professional game writer and designer. He recently joined the Interactive Media and Game Development (IMGD) program at Worcester Polytechnic Institute. For five years previously he was an Associate Professor in the Games and Simulation Arts and Sciences program at Rensselaer Polytechnic Institute. There he was co-director of the GSAS program for three years and created the first full writing for games program in the United States.