Game Impact Project (No. 2) “Countering Four Risky Assumptions” is the second chapter of the First Report. This chapter makes good use of infographics to help describe some... Read more
Game Impact Project (No. 1) This is the first report in a series on game “impact types.” We begin with the problem. Our field needs a better way to talk about impact — a deeper... Read more
Charm Bracelet Project Charm Bracelet Project: Culture and Community on Pittsburgh’s North Side tells the story of cultural, educational and recreational organizations... Read more
Night of the Indigenous Devs Proceedings 2019 A collection of essays, letters, reflections along with game summaries and images from the very first Night of the Indigenous Devs. Read more
IndieCade: A History IndieCade: A History — The Interdependence of Independents chronicles the story of IndieCade as told by one of its three co-founders—its modest... Read more
Games+Learning+Society (GLS) 10.0 This is the fourth volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both... Read more