Thought-provoking Play

This book considers videogames as spaces of political philosophy. Emerging from a negotiation between designers, player and computer, they prompt us...

The Transmedia Way

This book is an essay and a professional guide at the same time. It consists of all the most important masterworks and experiences, and is a “captain...

The Cultural Gutter

This book expands on our mission with 10 articles each from science fiction/fantasy editor James Schellenberg, comics editor and publisher Carol...

Teaching the Game

The goal of this book was to collect interdisciplinary syllabi of courses that implement, utilize, and/or teach the development or analyses of games...