Let Me Know When She Stops Talking

This paper describes the original designed lab structure for the Games+Learning+Society Casual Learning Lab, an afterschool program for teenage males who were struggling or chronically disengaged with school. In it, we detail the lab’s intended design and how it proved to be entirely wrong-headed. The paper then goes on to describe in situ changes we made to the program, as well as lessons learned from the failure of its original design.

Using Games for Learning Without Colonizing Play
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https://doi.org/10.1184/R1/6686783.v1