Massively multiplayer online games and affinity spaces offer a vast array of literacy practices and reciprocal apprenticeship (Gee, 2003; Steinkuehler, 2007; Black & Steinkuehler, 2009; Black, 2008). Many of these literacy and learning practices are well researched (Steinkuehler, 2011), however, the practices of online reading comprehension and information literacy processes are nascent in terms of research. This study was originally designed to compare the online reading comprehension skills used in schools and games; however, this analysis proved to be unfruitful because both tasks were imposed query (Gross, 1995; 1999). This data set does give us an interesting opportunity to compare two coding schemes that both look at how people find and use information.
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