This paper discusses the Just Press Play game at Rochester Institute of Technology. This game is currently available to play for people in the Interactive Games and Media program, for students from freshman through graduate students. Including players that are in multiple stages of education creates a wider range of experiences that the community of players can draw on. The paper explores the ways in which the game creates interest and motivation exploring qualitative data. Then the qualitative analysis will be considered in the creation of qualitative open-ended survey questions. The survey questions are used as a form of assessment for the entire game. The interest and motivation of players was an original design concern and assessing whether players feel self-motivated and autonomous is important to success of the game and the development of the game further.
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