Ethics Simulators

This study used a digital game to create a contextually rich environment in which to study ethical decision-making. A digital game was used as a simulation to investigate the effect of exposure to an ethical code prior to decision-making in a work context. Participants were undergraduate college students enrolled in psychology courses. Immersing participants in an environment with competing incentives and social cues was expected to elicit more natural responses. The game environment also provided participants with the opportunity to make a series of decisions. Results of the study examined the level of immersion and interest in the topic that participants experienced while playing the game as well as the types of decisions they made playing the game. Decision-making behavior was examined based on scores, behavior, and perceptions about the activity in a post-activity survey.
 

Utilizing Digital Games to Study Ethical Decision Making in an Immersive Context
PDF Articles
/sites/default/files/articles/Proceedings%20Articles/GLS12/99.%20Ethics%20Simulators.pdf
Download Count
50
Update DOI
Off
DOI / Citations
https://doi.org/10.1184/R1/6686780.v1