Testing an Educational Videogame in a Setting with Limited Technology Access

Using videogames as a learning tool is not new and it has been shown to be effective in most cases; however the setting and environment in which these tools are used seems to have a great impact on the results. Using our own serious educational videogame, a study was conducted in a rural (low SES) school where students have limited access to computers and technology. The main objective was to assess if the involvement of students with videogames in rural schools could result in an increase in performance and such increase could be maintained. Results indicated that indeed there is an increase in performance and in most cases it is sustained.
 

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https://doi.org/10.1184/R1/6686780.v1