Beyond the Campus Walking Tour

We present an in-progress project for an Augmented Reality Game for young students visiting a university campus. The purpose of this game is to create an engaging experience for visiting high school students and others to learn about the culture of the university, to involve them as members in the university as a community of practice, and to help students make connections to the university through CrossActionSpaces. We discuss combining the augmented reality features of ARIS gaming platform with the Meaningful Learning with technology framework to achieve this goal.
 

An ARIS Augmented Learning Expedition
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https://doi.org/10.1184/R1/6686780.v1