A Design-Based Research

The results of this study will help identify several requirements for games that use embodied cognition technology to provide social skills interventions for children with autism. The data of observations, interviews, and multiple baseline single-subject tests will be employed and two types of analysis including phenomenological analysis and grounded-theory analysis will be employed.
 

An Initial Model of an Embodied Cognition Based Video Game for Children with Autistic Spectrum Disorder
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https://doi.org/10.1184/R1/6686804.v1