Secret Societies of the Avant-garde

Our design of “Secret Societies of the Avant-garde” (under testing Spring 2015 in a mixed mode course on Twentieth-Century Art) will demonstrate how using a serious game to teach art history not only fosters interactive learning, but models one of the most compelling artistic trends of the post/modern era as well. These models, the mechanics of the adventure game genre (puzzle-driven and informed by a sense of participating in a goal-driven narrative thread), and our knowledge of modern art inform the game’s design. The game has five phases, during which students will play in teams and uncover and interpret artifacts from various art historical movements of the twentieth century. Working together, they will interpret primary and secondary sources including visual objects, letters, and essays, craft cohesive narratives for their objects that situate them within an avant-garde movement, and compete for clues that will help their team overcome obstacles.

 

Designing a Game for Art History
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