The use of games in the classroom has gained attention and momentum in recent years. Despite the growing understanding of the value of games, its use has yet to become a mainstream approach of teaching and learning. There remain a number of barriers to get games into the classroom. Through this panel, we would like to share positive approaches to using games to enhance student learning, as well as to discuss strategies to overcome barriers. This panel will also address practical and logistical solutions to encourage games in education to become ubiquitous, as well as ideas to spread best practices through teacher communities.
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