LEAGUE OF LEGENDS

Communities of practice have been described by Lave and Wenger (1991) as a group of individuals working together to achieve a common goal through engaging and learning from each other. Lave and Wenger discuss that Legitimate Peripheral Participation (LPP) is crucial for people involved on the outside of a community. In 1991, Lave and Wenger did not have access to the internet (as it is today) and the interconnectedness that can be achieved through it. With the ability to
access so many different levels of mastery through varying media (Teles, 1993), Lave and Wenger’s original description of communities of practice and LPP seem lacking. This paper proposes that while League of Legends is an excellent example of Lave and Wenger’s communities of practice, there is potential for League of Legends and most gaming communities to represent something more complex and interconnected than a traditional view of communities of practice. 

AN ADVANCEMENT OF LAVIAN COMMUNITIES OF PRACTICE
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