Augmented Reality Games in Education

Augmented reality technology is a powerful tool for student learning that is made even more effective through the interactivity of games. This paper compares six case studies that exemplify the medium’s educational strengths, each representing a different method of interacting with augmented reality technology. Best practices for using augmented reality games to teach abstract concepts (by visualizing arithmetic), scientific inquiry skills (by diagnosing a failing ecosystem), design thinking (by planning a city), and creativity (by creating a game) are also discussed. However, inadequate research, limited teacher training, and the challenge of obtaining funding for new equipment pose challenges to implementing this new technology in schools. Until augmented reality becomes more commonplace outside of schools, its impact on formal education will be limited.
 

PDF Articles
/sites/default/files/articles/Proceedings%20Articles/119.Augmented%20Reality%20Games%20in%20Education.pdf
Download Count
187
Update DOI
Off
DOI / Citations
https://doi.org/10.1184/R1/6686804.v1
Author/s