Online Communities Making a Mass Effect

A great many adolescents and young adults participate heavily in online affinity spaces around videogames. Committed contributors spend upwards of 20 hours each week researching, writing, and editing to contribute to wikis, fan fiction stories, and other literacy-rich online spaces. Many of these individuals hope to leverage their work toward careers as professionals in the gaming nd publishing industries (Ochsner & Martin, 2013). Through ongoing case study interviews, this study explores the goals and trajectories that these writers form, using Miller and Slater’s (2000) expansive potential and expansive realization as lenses for analysis. As a part of a broader trajectory, the goal of this research is to reveal how educators and industry professionals can support young affinity group leaders as they work to establish and build careers as professionals.
 

From Affinity for Games to Identities for Professionalism
PDF Articles
/sites/default/files/articles/Proceedings%20Articles/37.Online%20Communities%20Making%20a%20Mass%20Effect-%20From%20Affinity%20for%20Games%20to%20Identities%20for%20Professionalism.pdf
Download Count
175
Update DOI
Off
DOI / Citations
https://doi.org/10.1184/R1/6686804.v1
Author/s