Games can make learning engaging, social, and relevant. Well-designed games and game-infused experiences offer a delicate balance of challenges and rewards that can drive deep levels of engagement and time-on-task, enabling players to advance at their own pace, fail in a safe and supportive environment, acquire critical knowledge just-in-time (vs. just-in-case), iterate based on feedback and use this knowledge to develop mastery. They enable players to step into different roles (e.g. scientist, explorer, inventor, political leader), confront a problem, make meaningful choices, and explore the consequences—even rewriting the narrative of the Self. Our theory of change posits that game-based experiences are most effective when treated as services (as opposed to products) that are integrated, managed, and continually optimized for ecosystem integration, ongoing sustainability and scaled impact.
Game-Infused Learning Trajectories for Teachers
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https://doi.org/10.1184/R1/6686768.v1