Tuning the Knobs and Dials

Games research has often treated the game as a black box; we introduce the game into a situation, observe the effects, and declare success. But we don’t know why the game worked. What was it about the game that made it a powerful tool for learning? Can games be used to teach not just concepts and knowledge, but to also spark changes in reasoning, judgment, and decision-making? This panel will address these questions.

 

Empirically Maximizing Features for Serious Games
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https://doi.org/10.1184/R1/6686768.v1