In the field of educational gaming, a lot of attention has been given to the delivery of educational content and how content is integrated into interactive and entertaining game play. For instance, Gee (2007) concludes that “...in video games, unlike in novels and films, content has to be separated from game play...”
With this in mind, we, the developers of the biology game Meta!Blast, have begun integrating a series of features into our game that will enable educators to customize the in-game experience and tailor it to their lesson plans. It is our belief that these features will not only enable teachers to optimally utilize our game in their classrooms, but also allow students to become more engaged in the game.
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