Rules Lawyering as Symbolic and Linguistic Capital

It’s inevitable. In Dungeons & Dragons or Pathfinder players will go to war over the rules. Can our wizard hit that orc party with a fireball spell? He was groggy from waking up and his aim might be off. In tabletop role playing games, which produce dozens of rulebooks, players have innumerable opportunities to get into the weeds when interpreting the rules. At the game table, all players treat one another equally, but this courtesy tends to privilege the loudest voices in the room as opposed to the smartest. I want to discuss one of these voices, the rules lawyer. A rules lawyer is a player who argues and interprets the rules of the game during play. There are two dominant characterizations of this archetype. On the one hand, we see a vociferous commentator who acts as a slog on the game. On the other, a crusader challenging breezy rules interpretations with canon, providing stability and more enjoyment. The common thread between these archetypes is that being a rules lawyer provides players with symbolic and linguistic capital. Furthermore, the proclivity of the rules lawyer toward masculine forms of discourse (such as argument) exemplifies the ubiquity of hegemonic masculinity in tabletop role-playing.

 

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