Affective Structuring and the Role of Race and Nation in XCOM

Based on play sessions of XCOM: Enemy Unknown and Within and XCOM The Board Game, this paper suggests that games scholarship, in order to accurately address nation and race, must grapple directly with the affective role of race and nation, despite often being ignored in more formal and mechanical accounts of games and game design. I take the video game and the board game as interesting comparative cases, given their distinct similarities yet glaring differences, to explore the means by which scholars can explore more affective dimensions of play as inherently built in to the structures of games themselves. Nodding at sociological scholarship on organizations and culture, I argue that games operate beyond their calculable, formal rule sets and employ “affective structuring” informally to facilitate play through cueing and priming of certain emotional responses and the interpolation of certain relational subject positions in players. Given our contemporary socio-cultural and geo-political landscape, I argue that such affective structuring in games is imbued with and built upon raced concepts and ideas.

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https://doi.org/10.1184/R1/7683635.v1
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