As games studies efforts continue to proliferate across the academy in a wide range of disciplines, there has been a substantial increase in the number of doctoral students writing games-based dissertations. A “fireside chat” panel discussion held at GLS 7.0 brought together a handful of recently minted PhDs from different programs to talk about the conditions that affect the process of writing a games-based dissertation in various American institutional contexts. From this discussion, the authors have compiled advice concerning four challenges that game studies scholars face: when to stop reading/writing/playing, choosing which game(s) to research, collecting data in/through games, and possessing expertise in the subject matter beyond that of the committee members.
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