Working Example

A team of MIT researchers, in close collaboration with high school humanities teachers, is designing and testing supplemental teaching resources for using games to support learning in the classroom. The images included in the Phases below represent games that have been central to our thinking about games as learning tools, but we hope to keep adding to the project’s ludography!

 

Using Popular Games for Serious Learning
PDF Articles
/sites/default/files/articles/Proceedings%20Articles/GLS11/65.Working%20Example.pdf
Download Count
83
Update DOI
Off