Worked Example: Cosmos

We propose, in this session, to illuminate the development process for a Massively Multiplayer Online Game for science and mathematics learning, with the working title, Cosmos. Because the size of the project encompasses a number of complex design and research questions, we would like to invite the GLS community to work through our thinking with us—to challenge us and contribute to our thinking. Which details get worked will be decided in part with the members of the community that attend the session, but we will be prepared to discuss everything from general pedagogical frameworks for science learning to specific quest mechanics, and everything in between.
 

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https://doi.org/10.1184/R1/6686786.v1