Visual Analysis Toolkit

This poster provides four visual analyses of videogames with a focus on the structures of semiotic resources based on tools developed by the Authors in order to establish a methodology for exploring how we create meaning around the practice of gaming. Using several perspectives, including the relationship between “noticings” and orientational elements, visual conventions within and beyond games, and ideological frameworks to explore various videogames, this poster both uses the visual analysis tools as well as critiques the applicability of these tools to further an emerging discussion about how we create and share meaning in and around videogames.

Four Use Cases
PDF Articles
/sites/default/files/articles/Proceedings%20Articles/94.Visual%20Analysis%20Toolkit-%20Four%20Use%20Cases.pdf
Download Count
57
Update DOI
Off
DOI / Citations
https://doi.org/10.1184/R1/6686804.v1