The purpose of this paper is to provide an overview of current literature on video game making and modding (modification) in fan communities and other informal settings. The paper also identifies new game making tools and communities that have the potential to broaden participation and expand the nature of game making practices. A final section addresses key issues and directions for future research.
A Review of Recent Research
PDF Articles
/sites/default/files/articles/Proceedings%20Articles/GLS11/13.Video%20Game%20Making%20_%20Modding%20in%20the%20Wild.pdf
- 5 views
Download Count
248
Update DOI
Off