Tug-of-War 2.0

Tug-of-War is a networked card game designed to help youth develop fluency with fractions. One of the challenges of describing an educational game is to distinguish among the many aspects of learning that are important to learning designers. We will use the Seven Circumstances of Game-Base Learning framework (Arena, 2011) to communicate the learning aims of Tug-of-War 2.0. After applying the framework, we will discuss Tug-of-War in more detail, describing its history and the new features in this digital version.
 

A Digital Card Game
PDF Articles
/sites/default/files/articles/Proceedings%20Articles/77.Tug-of-War%202.0-%20A%20Digital%20Card%20Game.pdf
Download Count
138
Update DOI
Off
DOI / Citations
https://doi.org/10.1184/R1/6686786.v1