Tick Tock

There are few things in the world that I consider more romantic than the passage of time. Change, death and mortality go hand in hand with the loss of time and moment by moment it slips irrevocably into the past, never to be acquired again. Consequently my favorite time piece has always been the hour glass, because you can actually see the time that you’ve spent. In no game is this sentiment more beautifully explored than in Jason Rohrer’s game Passage. It is admittedly a simple game, but despite its style and the fact that it was released in 2007, it is still considered a “must play” in indie game communities.

A review of Jason Rohrer’s Passage
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