TASK

Design students need to learn ethnographic skills for user-centered design. We want them to learn that in an interview there are different kinds of questions that can lead to different kinds of responses. To do this, we are designing a video game to allow a situated learning experience through the dynamics between people, content, and context. In this game the following concepts are being applied: Transformational Play (Barab, 2010), Player Experience Need of Satisfaction (Rigby & Ryan, 2011) and the 36 learning principles of learning (Gee, 2003).

 

A Transformational Videogame
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